Grand Theft Auto Liberty City Stories
What is the game about
The story takes place three years before the events of GTA III and centers on Toni Ciprini, who has just returned to Liberty City after laying low for four years. He killed a rival mob boss, after all, and leaving town is simply the smartest thing to do. Anyway, he strolls into town and lands in the warm embrace of Don Salvatore Leone, who quickly places him under the command of "capo" Vincent Cilli. From here, Ciprini embarks on a journey filled with more blood, explosions, and executions than a stack of Schwarzenegger movies.
In one mission, for example, Salvatore wanted Toni to retrieve a sack of cash from one of his warehouses at Callahan Point. He took a chopper (a new vehicle to Liberty City) and screeched on over. Upon his arrival, a gang of Triads torch Salvatore's warehouse with some explosives and all hell breaks lose. Cue the icing of a number of Triads with the warehouse burning out in the background. But they were just a distraction. Toni then had to bust through the opposition to rescue Salvatore's money before it got torched. Dough in hand, it was back to Salvatore's place he went, but not before being chased by a new group of Triads.
And speaking of missions, GTA: Liberty City Stories will reintroduce phone booth missions and also include a series of safe houses to save progress. And as most gamers know, the ability to save at a moments notice (or as close to it as possible) is a wildly dandy feature to have. According to Rockstar, Mission objectives will be as varied as ever... so we can expect everything from the basic courier and action missions to those requiring a little more finesse, such as jobs requiring infiltration. During these missions, for example, players may need to change their clothes (by finding beacons) before gaining entrance into a building or lot. Players may also need to drive specific cars, etc.
Action in GTA: Liberty City Stories plays like a refined version of previous models. Players will need to lock on to enemies by pressing the left shoulder Button and cycle through targets using the d-pad. Fortunately, we didn't see any instances where the lock system tagged civilians and walkers-by instead of baddies packin' heat like in previous games. In addition to everyday gunfights, we saw a collection of missions that included on-rail arcade-style shooting sequences onboard speedboats and other vehicles. Those worried about missing shots due to the PSP needn't worry too much, either, since we can now slow down time just a smidge during these sequences to improve aim.
If you would like more please go to www.rockstargames.com/libertycitystories/gta_lcs.html
Out now on PSP






